Series of Articles on Audio

Usually, my blog postings are just a “one-off” article of a single topic in a (hopefully) neat little package. Sometimes, however, I try to tackle a subject that requires more than one or two hours worth of writing, so I turn them into series. These are listed below.

Intuitive Z-Plane

Part 1: Introduction
Part 2: Peaks and Dips
Part 3: More setup
Part 4: How, not what
Part 5: Conclusion

High-Resolution Audio

Part 1: Introduction
Part 2: Resolution
Part 3: Frequency Limits
Part 4: Know your limits
Part 5: Mirrors are bad
Part 6: Noise, Noise, Noise
Part 7: Conversion
Part 8a: Filter resolution
Part 8b: Filter resolution
Part 9: Filters at high frequencies
Part 10: The myth of temporal resolution
Part 11: How high can you go?
Part 12: Outputs
Part 13: Wrapping up

Typical Errors in Digital Audio

Part 1: Introduction
Part 2: Dither
Part 3: Aliasing
Part 4: Ode to Billy Joe
Part 5: What time is it there?
Part 6: Aliasing
Part 7: Just a sec…
Part 8: The Weakest Link
Wrapping up


Part 1: Some introductory basics
Part 2: It’s a little complex…
Part 3: The Math
Part 4: The Artefacts
Part 5: Windowing
Part 6: Windowing artefacts


Part 1: What is jitter?
Part 2: Phase and Amplitude Jitter
Part 3: Classifying Jitter
Part 4: Random Jitter
Part 5: Deterministic Jitter
Part 6: What is Affected?
Part 7: Data Jitter
Part 8.1: Sampling Jitter (A to D)
Part 8.2: Sampling Jitter (D to A)
Part 8.3: Sampling Rate Conversion
Part 9: When do I care?

Turntables and Vinyl

Part 1
Part 2
Part 3
Part 4
Part 5
Part 6
Part 7
Part 8
Part 9

Analysis of Digital Audio using Probability Density Functions

Part 1
Part 2
Part 3